Morpheus v0.1
I’m happy to announce the first demo of project Morpheus! All lot of work has been done building a base to work with the ONNX models, in hopes to build a robust multiplatform engine for neural rendering. Here’s a little sneak peak at what’s to come:
Tech Stack (for now)
- Latent Consistency Models
- Custom ControlNet using depth + material mask
- ONNX inference engine + vectorized scheduler
- Olive/AIMET compute graph optimizations
- Model quantization + Hardware neural engine
- Optical Flow estimation + frame interpolation (think DLSS)
Current Progress
- Conversion to ONNX (done)
- Custom C++/C# pipeline (done)
- ControlNet mods (done)
- DirectX 12 support (done)
- CUDA support (done)
- TensorRT support (in progress)
- Model quantization + fine tuning (in progress)
- Optical Flow estimation + frame interpolation (not started)
- Custom ControlNet using Multimodal Material Segmentation (not started)
Where do I find it?
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