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Morpheus v0.1

I’m happy to announce the first demo of project Morpheus! All lot of work has been done building a base to work with the ONNX models, in hopes to build a robust multiplatform engine for neural rendering. Here’s a little sneak peak at what’s to come:

Tech Stack (for now)

  • Latent Consistency Models
  • Custom ControlNet using depth + material mask
  • ONNX inference engine + vectorized scheduler
  • Olive/AIMET compute graph optimizations
  • Model quantization + Hardware neural engine
  • Optical Flow estimation + frame interpolation (think DLSS)

Current Progress

  • Conversion to ONNX (done)
  • Custom C++/C# pipeline (done)
  • ControlNet mods (done)
  • DirectX 12 support (done)
  • CUDA support (done)
  • TensorRT support (in progress)
  • Model quantization + fine tuning (in progress)
  • Optical Flow estimation + frame interpolation (not started)
  • Custom ControlNet using Multimodal Material Segmentation (not started)

Where do I find it?

Demo Code

Project Page

This post is licensed under CC BY 4.0 by the author.

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